- Updated to include the latest coverage of
well as an exploration of its interaction with XML data in Ajax
- This mammoth reference-tutorial-nearly 1,300 pages long-serves as both a
- Key components of the book include a core language reference, document object
reference, and coverage of Ajax, Firefox, and Mac OS X Widgets
- Examines how to write scripts for mouse rollover effects and powerful
deployment strategies that best suit end goals
applications, and 300 ready-to-run scripts
Note: CD-ROM/DVD and other supplementary materials are not included as
part of eBook file.
From the Back Cover
browsers, and find all the soup-to-nuts detail you''ll need, whether you''re a
developers turn to again and again.
- Develop code for both single- and cross-platform audiences and evolving
- Get the essentials of document object models and HTML element objects
- Write scripts that dynamically modify Web pages in response to user actions
- Learn the power of new Ajax technologies to create efficient Web page user
- Create interactivity with sites like Google Maps
Featured on the CD-ROM
You''ll find a gold mine of extras on the CD-ROM, including 23 bonus chapters on
dynamic HTML, data validation, techniques for developing and debugging
professional Web-based applications, and much more. Also on the CD:
lets you try out an object model or language feature and see instant results
- 300 ready-to-run scripts
- Entire book in PDF
See the CD appendix for details and complete system requirements.
About the Author
Danny Goodman is the author of numerous critically acclaimed and
best-selling books, including The Complete HyperCard Handbook, Danny Goodman’s
DHTML Cookbook. He is a renowned authority and expert teacher of computer
scripting languages. His writing style and pedagogy continue to earn praise from
readers and teachers around the world. To help keep his finger on the pulse of
real-world programming challenges, Goodman frequently lends his touch as
consulting programmer and designer to leading-edge World Wide Web and intranet
sites from his home base in the San Francisco area.
Michael Morrison is a writer, developer, toy inventor, and author of a
variety of books covering topics such as Java, C++, Web scripting, XML, game
development, and mobile devices. Some of Michael’s notable writing projects
include Faster Smarter HTML and XML, Teach Yourself HTML & CSS in 24 Hours, and
Beginning Game Programming. Michael is also the founder of Stalefish Labs (www.stalefishlabs.com),
an entertainment company specializing in unusual games, toys, and interactive
About the Authors.
Chapter 2: Authoring Challenges Amid the Browser Wars.
Chapter 4: Browser and Document Objects.
Chapter 5: Scripts and HTML Documents.
Chapter 6: Programming Fundamentals, Part I.
Chapter 7: Programming Fundamentals, Part II.
Chapter 8: Window and Document Objects.
Chapter 9: Forms and Form Elements.
Chapter 10: Strings, Math, and Dates.
Chapter 11: Scripting Frames and Multiple Windows.
Chapter 12: Images and Dynamic HTML.
Part III: Document Objects Reference.
Chapter 14: Document Object Model Essentials.
Chapter 15: Generic HTML Element Objects.
Chapter 16: Window and Frame Objects.
Chapter 17: Location and History Objects.
Chapter 19: Link and Anchor Objects.
Chapter 20: Image, Area, Map, and Canvas Objects.
Chapter 21: The Form and Related Objects.
Chapter 21: Button Objects.
Chapter 23: Text-Related Form Objects.
Chapter 24: Select, Option, and FileUpload Objects.
Chapter 25: Event Objects.
Chapter 26: Style Sheet and Style Objects.
Chapter 27: Ajax and XML.
Chapter 28: The String Object.
Chapter 29: The Math, Number, and Boolean Objects.
Chapter 30: The Date Object.
Chapter 31: The Array Object.
Chapter 32: Control Structures and Exception Handling.
Chapter 34: Functions and Custom Objects.
Chapter 35: Global Functions and Statements.
Part V: Appendixes.
Appendix C: Answers to Tutorial Exercises.
Appendix E: What’s on the CD-ROM.
Part VI: Bonus Chapters On the CD-ROM.
Chapter 36: Body Text Objects.
Chapter 37: HTML Directive Objects.
Chapter 38: Table and List Objects.
Chapter 39: The Navigator and Other Environment Objects.
Chapter 40: Positioned Objects.
Chapter 41: Embedded Objects.
Chapter 42: The Regular Expression and RegExp Objects.
Chapter 43: Data-Entry Validation.
Chapter 44: Scripting Java Applets and Plug-Ins.
Chapter 45: Debugging Scripts.
Chapter 46: Security and Netscape Signed Scripts.
Chapter 47: Cross-Browser Dynamic HTML Issues.
Chapter 48: Internet Explorer Behaviors.
Chapter 49: Application: Tables and Calendars.
Chapter 50: Application: A Lookup Table.
Chapter 51: Application: A Poor Man’s Order Form.
Chapter 52: Application: Outline-Style Table of Contents.
Chapter 53: Application: Calculations and Graphics.